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Help on Babydow
1 / Game objective
> 1.1 Introduction
The object of the game is to look after a child and educate it from birth to the age of three. You are the baby's parent. First, you must give your baby a first name. You will also decide his/her appearance, i.e.:
- Its gender
- Its skin colour
- The appearance of its face (shape of the eyes and mouth)
- The colour of its eyes
- The hair colour and style
1 / Game objective
> 1.2 The player's role
As a parent, you must take care of your baby, feed, change and dress your child. You can also have your baby participate in various activities. Your baby's speech and walking skills will only develop faster for it! When your baby will have reached a certain level of development, you will notice that he or she will start to speak to you or will be able to walk.
1 / Game objective
> 1.3 Become a baby's godparent
On Babydow, you can become a godparent provided you have at least one baby in school.
To do this, go to the card of the baby whom you want to be a godparent to and click on the Godparenting button. As soon as the baby's parent accepts, you officially become the baby's godparent and receive a godparenting certificate.
After that, you can send as many gifts as you like to your godchild, and this until your godchild's third birthday.
To do this, go to the card of the baby whom you want to be a godparent to and click on the Godparenting button. As soon as the baby's parent accepts, you officially become the baby's godparent and receive a godparenting certificate.
After that, you can send as many gifts as you like to your godchild, and this until your godchild's third birthday.
1 / Game objective
> 1.4 Experience acquiring
Each activity correctly carried out with your baby allows you to earn experience points. These experience points convert you into an experienced educator. The greater your experience, the higher the bonus assigned to each action. This helps you to awaken and educate your baby more easily and more quickly.
Each night, you lose a bit of experience, and only continuous practice will allow you to remain at the top.
Each night, you lose a bit of experience, and only continuous practice will allow you to remain at the top.
1 / Game objective
> 1.5 The gifts
Depending on your seniority and loyalty, you can earn many gifts for your babies at any time.
You can also earn gifts when you're surfing in the game and objects appear on the screen. To catch them, simply click on them!
Similarly, when your baby loses his or her snuggly, you earn gifts as soon as you find it again.
You can receive baby formula or mother's milk, fruit, an Primrose Hourglass, baby clothes, cabbage or rose seeds, but also magical objects such as an Narcissus Mirror or a Magic Seed.
Click away!
You can also earn gifts when you're surfing in the game and objects appear on the screen. To catch them, simply click on them!
Similarly, when your baby loses his or her snuggly, you earn gifts as soon as you find it again.
You can receive baby formula or mother's milk, fruit, an Primrose Hourglass, baby clothes, cabbage or rose seeds, but also magical objects such as an Narcissus Mirror or a Magic Seed.
Click away!
2 / Getting the game started
> 2.1 The baby's birth
To start, you must choose your baby's first name, sex and physical characteristics. Note that babies can have various personality traits: chatty, curious, greedy, charming and athletic. It's up to you to discover your baby's personality, as personality is assigned randomly at birth.
Once you have chosen your baby's first name and physical characteristics, you can register in the game. At this time, a birth certificate will be issued and you will receive a copy of it by e-mail at the address that you indicated.
Subsequently, with every new birth, you will receive by e-mail a copy of the corresponding birth certificate.
2 / Getting the game started
> 2.2 Start-up inventory
To get the game off to a good start and to educate your newborn baby, a start-up inventory has been placed at your disposal: you can add to it later on. This inventory includes:
At first, a newborn baby drinks only milk, so the portions of maternal milk available to you represent about two days's worth of food.
Until it is six months old, you can put your baby to sleep in a cradle rather than a bed. Babies feel protected when they sleep in an enclosed space. Afterwards, the cradle will become too small, and you will have to buy a real bed at the boutique.
- 500 (beads are the game's currency)
- 1 x
small white-wood cradle - 1 x
giraffe - 1 x
set of stackable wooden blocks - 1 x
'The enchanted rainbow' book - 2 x
i.e. 10 portions of maternal milk - 1 x
nappy-changing table - 50 x
nappies - 1 x
bath kit - 1 x
hooded towel - 1 x
turtle-shaped bath toy - 100 x
baby-wipes - 1 x
Magic Seed
At first, a newborn baby drinks only milk, so the portions of maternal milk available to you represent about two days's worth of food.
Until it is six months old, you can put your baby to sleep in a cradle rather than a bed. Babies feel protected when they sleep in an enclosed space. Afterwards, the cradle will become too small, and you will have to buy a real bed at the boutique.
2 / Getting the game started
> 2.3 The garden
The garden is where cabbages and roses are grown from seeds to bring babies into the world. Cabbages make boys, and roses make girls. The plants grow each night if you have connected during the previous day.
The growth rate of the plants in your garden basically depends on the average well-being of your babies. The higher their well-being, the quicker the plants grow, thus bringing babies into the world. You can also add fertilizer to encourage plant growth. The fertilizer and seeds are available at the shop.
At the beginning, you have one seed that grows in your garden. This seed was planted automatically when your first baby was born. The growing seed and the baby in the care of the player are closely related. These two babies are considered as siblings, and the older of the two has an influence on the development of the younger baby.
Furthermore, in your inventory, you also have a Magic Seed. These Magic Seeds immediately produce babies without having to go through the growth stage. To make a Magic Seed bloom, you must have a cradle available in which to place the baby.
A Magic Seed is given to you when your register. After that, if you want more Magic Seeds, you will have to get some from the Fairy Forest. Magic Seeds are bonus products.
2 / Getting the game started
> 2.4 The dressing room
The dressing room is where you can create outfits for your baby.
Babies in the same age bracket share the same wardrobe, but as long as an outfit is assigned to a baby, it cannot be assigned to another baby.
Step one: Create an outfit
In your dressing room, select the desired age bracket. Then use the selection menu to select the various garments that will make up your outfit. Give the outfit a name and click the "Create the outfit" button to confirm. An outfit must be made up of at least:
Step two: Dress your baby
All the available outfits that you have created are visible in your baby's room. You can choose the outfit according to the activities that you plan to do. For all outdoor activities, you must take the weather into account, as otherwise you may miss the chance of achieving maximum development. To dress your baby, select the desired outfit and click "Dress the baby".
At any time during activities, you can change your baby's outfit by using the pink dot of the selection menu. In your baby's room you can also choose the outfit that your baby will wear on the public profile.
Babies in the same age bracket share the same wardrobe, but as long as an outfit is assigned to a baby, it cannot be assigned to another baby.
Step one: Create an outfit
In your dressing room, select the desired age bracket. Then use the selection menu to select the various garments that will make up your outfit. Give the outfit a name and click the "Create the outfit" button to confirm. An outfit must be made up of at least:
- Pants or a skirt
- A top
- Socks or shoes.
Step two: Dress your baby
All the available outfits that you have created are visible in your baby's room. You can choose the outfit according to the activities that you plan to do. For all outdoor activities, you must take the weather into account, as otherwise you may miss the chance of achieving maximum development. To dress your baby, select the desired outfit and click "Dress the baby".
At any time during activities, you can change your baby's outfit by using the pink dot of the selection menu. In your baby's room you can also choose the outfit that your baby will wear on the public profile.
3 / The babies
> 3.1 Appearance and personality
You choose the appearance of your babies by selecting:
- The colour of its eyes
- The colour and style of its hair
- The shape of its mouth
- Talkative
- Curious
- Gluttonous
- Charming
- Athletic
- Rather well-rounded
3 / The babies
> 3.2 Wellness
Each baby has a set of indicators that allow you to evaluate its condition in real time. So you have:
- Energy tells you the baby's health and overall condition. Low energy indicates fatigue or illness.
- Satisfaction indicates whether the baby is hungry or, on the contrary, whether it is sated.
- Cleanliness shows whether the baby needs to be changed or bathed.
- Fun reveals the baby's state of distraction.
The average position of these four indicators tells you your baby's wellness. You must ensure this wellness is as high as possible. Wellness plays an important role during learning. The higher a baby's wellness, the greater its ability to understand and to learn will be.
3 / The babies
> 3.3 Growth
Development is the baby's average psycho-motor acquisition level. It is made up of five domains:
- Walking
- Speech
- Hygiene
- Curiosity
- Food
Depending on the personality of the baby, learning will be easier or harder in certain domains. To find out the personality of your baby and be able to raise him or her appropriately, you can use the Enchanted Mirror available at the Fairy Forest.
3 / The babies
> 3.4 Babies' nutritional needs
As babies grow in age, their needs change. Here are a baby's nutritional needs according to age:

Trolls and Elves have different needs, they just need 3 portions of breastmilk spread over 3 meals.


| At birth |
|
| After 4 months |
|
| After 6 months |
|
| After 10 months |
|
| After 1 year |
|
| After 2 years |
|
Trolls and Elves have different needs, they just need 3 portions of breastmilk spread over 3 meals.
3 / The babies
> 3.5 The environment
From the moment you take charge of a baby, it is in your house. This is where you can feed it, change it, diaper it, put it to sleep, and bathe it. While in the room, you can also reach the cupboard, which also contains its clothes.
3 / The babies
> 3.6 The baby's pace
Baby wakes up every morning at 8 a.m., and must absolutely be in bed before 8 p.m. During the day, your baby must take short naps. Babies get tired very quickly, especially when they are very young. Sometimes a baby can wake up during the night. This can happen during the 10 minutes after having gone to bed. If this happens, put your baby back to bed, otherwise he or she will wake up tired, with reduced energy and enjoyment.
3 / The babies
> 3.7 Duration of the education
You must look after your baby from birth until it is three years old. After that, you won't have to look after it anymore. It will still be listed as one of your babies, but you won't be able to carry out any more actions with it.
All your babies age two weeks each night, even the older ones. You will see them growing and change appearances. All your actions depend on their age.
All your babies age two weeks each night, even the older ones. You will see them growing and change appearances. All your actions depend on their age.
3 / The babies
> 3.8 The regressive allowances
For each day of connection, you earn for babies under 3 years of age 100 beads per baby.
When you age a baby with an Primrose Hourglass, a regressive allowance also applies, depending on the number of babies you have.
Therefore, if you have fewer than 5 babies:
Therefore, if you have fewer than 5 babies:
- after using the first Primrose Hourglass, you get 80 beads
- after using the second Primrose Hourglass, you get 50 beads
- after using the third Primrose Hourglass, you get 30 beads
- then nothing after that
- after using the first Primrose Hourglass, you get 50 beads
- after using the second Primrose Hourglass, you get 30 beads
- then nothing after that
- after using the first Primrose Hourglass, you get 30 beads
- then nothing after that
3 / The babies
> 3.9 The nursery
Thanks to the nurseries, you have the possibility of having your babies cared for for a period of 4 to 10 days renewable. Use the search engine to choose the one that interests you most.
Once enrolled, your baby can play in the playroom and look at books in the library. Contact with other babies earns your baby a development bonus.
In terms of equipment, a nursery must have at least:
The rate for daycare varies between 5 and 10 beads a day.
The director of the nursery determines the development level and age group that the nursery can care for. Two days before the end of the initial period of care, you can make a re-enrollment request with the director. The director is free to accept or reject the extension of the stay.
Once enrolled, your baby can play in the playroom and look at books in the library. Contact with other babies earns your baby a development bonus.
In terms of equipment, a nursery must have at least:
beds
a kitchen
changing tables
potties
a playroom with toys
a library with books
The rate for daycare varies between 5 and 10 beads a day.
The director of the nursery determines the development level and age group that the nursery can care for. Two days before the end of the initial period of care, you can make a re-enrollment request with the director. The director is free to accept or reject the extension of the stay.
3 / The babies
> 3.10 Giving objects
If you have been a member for more than 10 days and your karma is more than 6, you can give items to your friends. You can give up to 6 items per week, divided as follows:
You can only give one item per friend and per week.
- 3 items purchased at the shop
- 3 items purchased at the fairy forest
- been a member for at least 10 days
- karma higher than 6
You can only give one item per friend and per week.
3 / The babies
> 3.11 Twins
You can use Mandrake Elixir to bring identical or fraternal twins into the world. You determine the physical characteristics of one of the babies, whereas the appearance of the other is determined automatically.
Identical twins have the same cultural roots, the same hair type, as well as the same hair and eye colour. What differentiates them is the shape of their mouth and eyes, as well as their personality. Fraternal twins have the same cultural roots, but all their other characteristics are different.
In all cases, there is a very close bond between twins, which is why everything you do with the first twin will influence the well-being and development of the second. Warning: When you use an Primrose Hourglass on a twin, the brother or sister also ages by 2 weeks.
Identical twins have the same cultural roots, the same hair type, as well as the same hair and eye colour. What differentiates them is the shape of their mouth and eyes, as well as their personality. Fraternal twins have the same cultural roots, but all their other characteristics are different.
In all cases, there is a very close bond between twins, which is why everything you do with the first twin will influence the well-being and development of the second. Warning: When you use an Primrose Hourglass on a twin, the brother or sister also ages by 2 weeks.
4 / Possible actions
> 4.1 General points
On every baby's detail page, you will find the list of the various categories of activities that you can do with your baby. In these categories, various tasks can be performed depending on the needs of your baby.
4 / Possible actions
> 4.2 Care
The 'Care' category includes all the tasks which relate to the baby's physical condition. That means this is where you will find out how to change the baby if it needs it, how to bathe it, or how to feed it if it is hungry.
To change the baby, you need:
When it is very young, it must be fed every three hours, i.e. six times a day. This frequency drops over time. At the age of 4 months, diversification starts, and the baby can begin to consume fruits.
The various kinds of food are:
Changing
The baby must always be wearing a clean nappy, until it learns how to go potty by itself. You must change it whenever you see the baby has soiled itself. Otherwise, it is filthy, its wellness drops, and it is less able to awaken. Nappy-changing frequency depends on the baby's food. As it grows, the baby will learn to speak; at this point, it will tell you that it wants to go potty. You must then put it on the potty at the right time. In case of failure, you must clean the baby and change its nappy.To change the baby, you need:
- 1 x
new nappy - 1 x
baby-wipe - 1 x
nappy-changing table
Food
Feeding the baby contributes to increase its energy and its awakening to food. Until it is 3 months old, the baby will only have milk. To help you at first, you are provided with 10 portions of maternal milk. This corresponds to about two days' worth of food for the baby.When it is very young, it must be fed every three hours, i.e. six times a day. This frequency drops over time. At the age of 4 months, diversification starts, and the baby can begin to consume fruits.
The various kinds of food are:
-
Baby formula (maternal milk and baby formula) -
Milk (follow-up formula, yogurt, cheese...) -
Fruits and vegetables -
meats and fish -
Cereals and starchy foods
Baths
You must bathe the baby at least once a day. Bathing the baby helps increase its awakening to hygiene and its cleanliness. At a given point, the baby will start to play in the bath, which will amuse him. To bathe the baby, you need:- 1 x
new nappy - 1 x
baby-wipe - 1 x
hooded towel or 1 x
bath-towel - 1 x
bath kit - 1 x
bath toy - 1 x
nappy-changing table
Taking naps
Babies, and especially very young ones, spend most of their time sleeping. So you must put the baby to bed regularly, so that it can recharge its energy. The duration of a nap depends on the baby's energy needs. You put the baby to bed, and it will sleep the time needed to recover enough energy. To put the baby to sleep, you need a bed. A small cradle is offered you at first, but later on, you can buy a bed at the boutique.4 / Possible actions
> 4.3 Snuggle Time
This category includes the acts of tenderness you can have towards the baby.
Reading a story
To read the baby a story, you must get books from the boutique. Once you have purchased a book, you can begin to read its story. Telling the baby a story amuses it, and increases its growth to speech.Cuddling
You can cuddle the baby by rocking it, kissing it all over, or tickling it. Such cuddles will provide the baby with energy and fun.Pets
To amuse your baby and in the same breath develop hygiene, you can give your baby a pet. On Babydow, there are four types of pets: bunny, goldfish, puppy and kitten. To get a pet, go to the Fairy Forest and buy one. You can give your pet a name and change it later if you wish. Then you can take care of your pet by going to the "Complicity" tab.- If your pet is a puppy, you can take it out, feed it and cuddle it.
- If your pet is kitten or bunny, you can feed it, cuddle it and play with it.
- If your pet is a goldfish, you can feed it and tap on the aquarium.
4 / Possible actions
> 4.4 Games
To play with the baby, you can buy toys at the boutique. There is a wide range of toys, some of which are sure to suit the baby's expectations and age.
Once you have bought the toy, you can play with the baby. You must then define how much playtime you will allow the baby. You can choose between a few minutes and over an hour of playtime.
Playing amuses the baby and increases its awakening to curiosity or walking, in proportion to the duration of the game. On the other hand, playing tires the baby out, so while it plays, it loses energy.
4 / Possible actions
> 4.5 Bedtime
At the end of day, you must put the baby to bed for the night. To do so, you must have a bed (as with naps) and a set of jammies you can buy at the boutique.
Once it is in bed, the baby might wake up because, being still very young, it doesn't sleep the whole night through yet and may get hungry during the night.
If this happens, it wil always be within the first ten logged-on minutes after bedtime. At this point, a message will appear telling you that the baby woke up. You must then feed it, change it or cuddle it and put it back to bed so that it can sleep the rest of the night.
The baby won't wake up more than once a night. Such an event happens very frequently with very young babies, but as they grow older, it occurs less often.
4 / Possible actions
> 4.6 The strolls
Do not hesitate to use the stroller or baby carriage to take your baby out for a stroll. You can go to the zoo, the playground or the park. You can meet other babies there, which would be good for developing your baby's speech and curiosity.
5 / Learning and acquisitions
> 5.1 General points
The overall growth depends on the baby's acquisitions, and includes a number of features:
- Food
- Hygiene
- Speech
- Curiosity
- Walking
5 / Learning and acquisitions
> 5.2 Food
Growth to food is an element in the baby's overall growth. Feeding the baby increases its growth to food and, therefore the baby's overall growth.
5 / Learning and acquisitions
> 5.3 Hygiene
Growth to hygiene is an element in the baby's overall growth. Changing and bathing the baby increases its growth to hygiene and, therefore, the baby's overall growth.
5 / Learning and acquisitions
> 5.4 Curiosity
Growth to curiosity is an element in the baby's overall growth. Having the baby play with suitable toys increases its growth to curiosity and, therefore, the baby's overall growth.
5 / Learning and acquisitions
> 5.5 Speech
Growth to the speech is an element in the baby's overall growth. Telling the baby a story or singing it a song increases its growth to speech and, therefore, the baby's overall growth.
5 / Learning and acquisitions
> 5.6 Walking
Growth to walking is an element in the baby's overall growth. Having the baby play with suitable toys increases its growth to walking and, therefore, the baby's overall growth. At first, the baby doesn't walk
6 / The baby activities
> 6.1 Generalities
During the activities, the babies are assessed according to 4 abilities:
Certain daily actions will enable your baby to develop these abilities:
Babies have predispositions for a specific activity according their cultural background and personality.
To increase these abilities, you can have your baby participate in activities.
- Dexterity
- Motor skills
- Creativity
- Memory
Certain daily actions will enable your baby to develop these abilities:
- Playing games that develop walking, and going for walks improves the baby's motor skills.
- Reading stories or giving cuddles improves the baby's creativity.
- Playing with friends and taking naps improves the baby's memory.
- Playing games that develop curiosity improves the baby's dexterity.
Babies have predispositions for a specific activity according their cultural background and personality.
To increase these abilities, you can have your baby participate in activities.
6 / The baby activities
> 6.2 Registration and participation in activities
At 3 months old, you can register your baby in sport competitions and artistic contests. The 4 activities offered are:
dance,
music,
drawing, and
swimming. An activity last 40 minutes in the baby's day and starts when 5 babies have registered for the activity. The babies are judged according to their dexterity, motor skills, creativity and memory. With each competition won, the winner gets beads and a medal.
If you have registered your baby for an activity where there are not enough participants, you cannot have your baby participate in other activities until the chosen activity is completed. After a certain time lapse, if there are still not enough participants, the activity is cancelled.
On the baby's console, under the characteristics, there are 4 gauges corresponding to the 4 activities.
When your baby wins a cup, regardless of the discipline, you earn development points:
dance,
music,
drawing, and
swimming. An activity last 40 minutes in the baby's day and starts when 5 babies have registered for the activity. The babies are judged according to their dexterity, motor skills, creativity and memory. With each competition won, the winner gets beads and a medal.
If you have registered your baby for an activity where there are not enough participants, you cannot have your baby participate in other activities until the chosen activity is completed. After a certain time lapse, if there are still not enough participants, the activity is cancelled.
On the baby's console, under the characteristics, there are 4 gauges corresponding to the 4 activities.
- If the baby participates 10 times in a given activity, the gauge turns from colored to bronze.
- If baby participates 20 times in a given activity, the gauge turns from bronze to silver.
- If the baby participates 30 times in a given activity, the gauge turns from silver to gold.
- If, at the end of the month, the baby has participated in more than 50 activities, an additional bronze medal is awarded.
- If, at the end of the month, the baby has participated in more than 100 activities, an additional silver medal is awarded.
- If, at the end of the month, the baby has participated in more than 150 activities, an additional gold medal is awarded.
Earning development points
Every time one of your babies wins a medal, you earn a certain number of beads.When your baby wins a cup, regardless of the discipline, you earn development points:
- A gold cup earns 20 development points.
- A silver cup earns 15 development points.
- A bronze cup earns 10 development points.
6 / The baby activities
> 6.3 Experience and teaching skills
The experience of a player represents the sum of the teaching specific to each ability of the baby.
Teaching swimming represents the sum of the experience acquired during games that develop walking and during strolls.
Teaching drawing represents the sum of the experience acquired when you read your baby stories and when you cuddle your baby.
Teaching dance represents the sum of the experience acquired during games with friends and during naps.
Teaching music represents the sum of the experience acquired during games that develop curiosity and during bath time.
6 / The baby activities
> 6.4 Transfer of knowledge
Your highest teaching experience determines your teaching profile: artist, musician, dancer or swimmer. At birth, your future babies will earn a bonus in the ability associated with your teaching profile. For example, if you have an "artist" profile, your future babies will enjoy a creativity bonus.
7 / The boutique
> 7.1 Generality
The boutique offers you all the products you may need to look after your baby, ranging from child-rearing material to foods, and including clothes and toys. There are several models available for each product, with each providing differing qualities. To help you find your way, some brands are associated to specific quality levels.
7 / The boutique
> 7.2 Seeds and their fertilizer
At the boutique, you can also buy the cabbage and rose seeds that yield boys and girls, respectively.
How well these seeds grow in the garden depends on the overall wellness of those babies you looked after during the day. This growth can also be accelerated by adding the fertilizer available at the boutique.
7 / The boutique
> 7.3 Child-rearing material
Child-rearing material includes all the furniture you use when putting the baby to bed or changing it, so this category offers you:
-
Cradles -
Beds -
Nappy-changing tables
7 / The boutique
> 7.4 Hygiene products
The boutique offers you all the items you need to see to the baby's hygiene::
bath kit and
bath-towels, as well as changing consumables, such as
nappies, < img src='/media/howchet/image/thematic/product/shop/ico/cotton-wool.png' /> cotton and
baby-wipes. This is also where you will find
the potties for the baby's necessities, which you will need when teaching it about cleanliness.
bath kit and
bath-towels, as well as changing consumables, such as
nappies, < img src='/media/howchet/image/thematic/product/shop/ico/cotton-wool.png' /> cotton and
baby-wipes. This is also where you will find
the potties for the baby's necessities, which you will need when teaching it about cleanliness.7 / The boutique
> 7.5 Snugglies and toys
You will play with the baby on a regular basis, so the boutique offers you a range of toys that will allow you to entertain the baby. These toys are classified according to the recommended age for use so there are three categories of toys:
the boutique also offers you snugglies to accompany the baby's nights. There are two types of snugglies:
- From birth to 6 months
- From 6 to 18 months
- From 18 to 36 months
the boutique also offers you snugglies to accompany the baby's nights. There are two types of snugglies:
Flat snugglies
Round snugglies
7 / The boutique
> 7.6 Clothes
You will need a lot of clothes, because babies grow very quickly. In the boutique, you can find an extended range of clothes, available in four sizes:
- From birth to 6 months
- From 6 to 12 months
- From 12 to 24 months
- From 24 to 36 months
Sunglasses
Shoes and slippers
Coats
Pants
Sweaters
Long-sleeved T-shirts
Short-sleeved T-shirts
Jumpsuits
Dresses
Jammies
8 / The nursery
> 8.1 General points
To open a nursery, you must:
- have at least 30 days of seniority
- give your nursery a name
- define the minimum age of the babies (knowing that you cannot enroll babies under 8 weeks old)
- define the minimum development level of the babies
- fill out the presentation of your nursery if you so wish
- activate or not activate the forum
8 / The nursery
> 8.2 The nursery office
The office is the nursery's administrative space. To ensure the smooth running of the nursery, you need to determine a budget and organize the care of the babies.
Every nursery has a start-up budget. You must therefore make sure that your finances balance. Use the office to assess the receivables and expenses of your nursery. The expenses correspond to the purchase of equipment, beds and toys for the needs of the nursery.
As nursery director, you set the rate for daycare, usually between 5 and 10 beads a day, as well as the development level and age of the babies that your nursery will care for.
The office also allows you to reject or accept the re-enrollment requests submitted by the parents. These requests are only posted 2 days before the end of the initial nursery stay.
As nursery director, you set the rate for daycare, usually between 5 and 10 beads a day, as well as the development level and age of the babies that your nursery will care for.
The office also allows you to reject or accept the re-enrollment requests submitted by the parents. These requests are only posted 2 days before the end of the initial nursery stay.
8 / The nursery
> 8.3 Laying out the nursery
You can lay out your nursery yourself. To do this, you must go to the nursery store to purchase:
Below are the elements that you are required to place on the plan:
How to open a dormitory
A dormitory may contain up to 10 beds. To be able to accommodate the babies that attend your nursery, you must purchase a "Dormitory" located in the "Rooms" section of the nursery store, as well as beds ("Furniture" section). Then go to your inventory and place the beds in the dormitory. Finally, simply place the dormitory on the plan of your nursery.
To open a playroom, follow the same procedure, buying a playroom and toy boxes. Finally, simply place your playroom where you see fit.
- The rooms that you are missing (such as the dormitories or playrooms)
- The objects that are to be placed in the rooms (such as the beds or toy boxes)
Below are the elements that you are required to place on the plan:
1 x office
1 x kitchen
1 x toilet
1 x dormitory
How to open a dormitory
A dormitory may contain up to 10 beds. To be able to accommodate the babies that attend your nursery, you must purchase a "Dormitory" located in the "Rooms" section of the nursery store, as well as beds ("Furniture" section). Then go to your inventory and place the beds in the dormitory. Finally, simply place the dormitory on the plan of your nursery.
To open a playroom, follow the same procedure, buying a playroom and toy boxes. Finally, simply place your playroom where you see fit.
8 / The nursery
> 8.4 The nursery store
The store is very similar to the shop for the parents. This is where you will find everything you need to open your nursery
and entertain the babies:
and entertain the babies:
food
beds and
changing tables
growth toys
books
8 / The nursery
> 8.5 Magical objects
At the Fairy Forest, you can also acquire special magical nursery objects:
the Daisy Purse,
the Camellia Treasure and
the Lily Breeze (value: 1 pass each).
the Daisy Purse,
the Camellia Treasure and
the Lily Breeze (value: 1 pass each).
The Daisy Purse allows you to credit the reserves of your nursery.
The Camellia Treasure earns you beads, furniture, toys and products from the Fairy Forest
The Lily Breeze repairs everything that is in the inventory of your nursery
8 / The nursery
> 8.6 The dining hall
As nursery director, you can open a dining hall. You must buy food from the nursery store in sufficient quantities to feed all the children, and this throughout the day. All the meals prepared in your nursery are suited to the needs of the babies in your care.
8 / The nursery
> 8.7 The reputation
The reputation of your nursery depends on:
Aside from feeding your baby at the dining hall, all the actions that you carry out at the nursery earn your baby a bonus.
- The number of babies enrolled
- The occupancy rate
- The average development of the babies at the nursery as compared with the development of all the babies in the game
- The size and quality of the installations
Aside from feeding your baby at the dining hall, all the actions that you carry out at the nursery earn your baby a bonus.
8 / The nursery
> 8.8 The forum
Every nursery has a private forum to allow the parents to chat about the nursery. You can close it or restrict access to it.
It is up to you to decide whether to open the forum to all the players or only to the parents who have enrolled at least one of their babies.
8 / The nursery
> 8.9 Giving objects
If you have a nursery with the active forum, you can give an item to a player who is not one of your friends. This allows you to win gifts when you participate in contests on your forum. You can also reward your most loyal employees.
To receive an item, the players must have:
You can only give one item (from the shop or fairy forest) per week. To give an item to a player who is not one of your friends, you have to go to that player's public page.
To receive an item, the players must have:
- been a member for 10 days
- karma higher than 6
You can only give one item (from the shop or fairy forest) per week. To give an item to a player who is not one of your friends, you have to go to that player's public page.
9 / Behavior and code of conduct
> 9.1 Respecting the rules
Every player is required:
- to behave courteously and respectfully toward all community members, including players, moderators (identified in orange) and administrators (identified in deep purple).
- to respect the general code of conduct throughout the site. The code of conduct can be found on the Mon Karma page.
- to respect the rules specific to the community spaces (forum, private messaging, etc.).
9 / Behavior and code of conduct
> 9.2 Karma and warnings
karma reflects your game reputation. You receive 10 points when you register. You may lose points if you break the rules. If you lose karma points, you may not be able to access certain features such as forums.
Please consult the Mon Karma to learn the ways in which you can lose karma.
Warnings indicate a minor violation of the rules. You will lose karma for a subsequent violation.
Please consult the Mon Karma to learn the ways in which you can lose karma.
Warnings indicate a minor violation of the rules. You will lose karma for a subsequent violation.
9 / Behavior and code of conduct
> 9.3 Game team
Only administrators (identified in deep purple) and moderators (identified in orange) can establish rules and apply penalties in the game. Please listen to them and follow their instructions.
The administrators are Owlient employees and are responsible for overall site administration. The moderators are chosen from among the players and their role is to help players and enforce the rules in the game.
The administrators are Owlient employees and are responsible for overall site administration. The moderators are chosen from among the players and their role is to help players and enforce the rules in the game.
